admin wrote:Any damage received or dealt brake Lurk (new name for creep) except for a 2-3 second after Breath-in-the-Wind when damage received does not break it.
As admin said, I have been 'removed' from Creep many times, but with Breath-in-the-wind ive been able to get away with it until I either attack/skill or damage is taken.
Is the linked skills (party) in dungeons being looked into Admin?
Playing with the same class in a Dungeon can get very annoying with this current bug, also if someone in your Party uses any main function like Home Rune, it uses everyones Home Rune and each has to wait for the cool down. (End Run - Mad race to Home Rune outa there before anyone else uses.. cough** Rit **cough)
It wasn't too bad in Phase I as it would only effect a Fighter and only certain skills, now its every class and main functions, seems like a pretty "Top of the to-do list" bug to be fixed.