Rogue Skills: Explanation

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Re: Rogue Skills: Explanation

Postby admin » Wed May 23, 2012 2:37 pm

This is not only the problem for dungeon but will became problem in game work after public launch.

One of programmer is doing for slot of time daily but can't assign more time until we have all needed for release (aka boneyards)
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Re: Rogue Skills: Explanation

Postby BodMasta » Wed May 23, 2012 2:46 pm

No problem, ypu may have a week or so after launch before players become high enough to do dungeon runs. Just glad its been assessed.
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Re: Rogue Skills: Explanation

Postby Etyll » Sat Jun 02, 2012 8:01 pm

BodMasta wrote:Depends how much Lvl difference there is. Also ensure you don't stand facing the mob lol, staybon side or back, when facing front of mob you are in view and will be detected instantly/quicker. (At Lvl Cap I pretty much un-detectable by most mob.)

Watch out for a skill at lvl 21 (;


This was awhile ago but yea I was standing way to close to mobs xD I had the idea they couldn't see me at all :lol:
Does anyone know if luxurious lift is working? It doesn't seem like it but I'm not good at using Lurk :)
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Re: Rogue Skills: Explanation

Postby BodMasta » Sat Jun 02, 2012 8:06 pm

Lol, glad it's working for you now, or that you've got the hang of it :p

Not to sure about that to be honest, the items and such that you can steal, haven't been added in the game yet, well that's the response I had of admin a while back.
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Re: Rogue Skills: Explanation

Postby Rootl » Sat Jun 02, 2012 11:44 pm

Ritualist wrote:Well knowing its shorter kinda makes me worry less already. Like admin said the stun is no where useful in 1vs1 but once you have an organised rogue group with teamspeak it can break way too many other team formations

Can creep be broken if Rogue takes damage?
Bod, rogues can permanently stay in Creep right? Or is there's small 1 sec window in between


Stun is not useless in 1v1, it is really good, especially the stuns that don't break on combat, even the stuns that do break on combat are very good in 1v1

Also can rogues lurk forever? Or will it be on a timer?
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Re: Rogue Skills: Explanation

Postby BodMasta » Sun Jun 03, 2012 5:28 am

Forever.. as long as you don't get detected or try to attack/skills etc.
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Re: Rogue Skills: Explanation

Postby Ritualist » Sun Jun 03, 2012 8:02 am

Rootl wrote:Stun is not useless in 1v1, it is really good, especially the stuns that don't break on combat, even the stuns that do break on combat are very good in 1v1


All rogue stuns breaks if opponent feels any damage. That's why I applied the term useless. If rogues are going to use this to regen full HP when they are loosing, people will just stop dueling against them or keep labeling them cowards.

1vs1 though ... I already made myself clear how I feel it will play out in team battles


BodMasta wrote:Forever.. as long as you don't get detected or try to attack/skills etc.

We need to test if DoT's break your creep mode. (casting one right before you enter forced lurk) and either AoE can break it as well
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Re: Rogue Skills: Explanation

Postby Rootl » Sun Jun 03, 2012 10:22 am

Ritualist wrote:All rogue stuns breaks if opponent feels any damage. That's why I applied the term useless. If rogues are going to use this to regen full HP when they are loosing, people will just stop dueling against them or keep labeling them cowards.

1vs1 though ... I already made myself clear how I feel it will play out in team battles


1. Tons of rogues stun to regen health, if not a rogue dies really fast, and people don't call them cowards.
2. Rogues can stun to get the next opening on their opponent to turn the fight in their favor
3. Stun is fun
4. Pre fight stun is good to stop an opponent and try to get him to use an aoe or ability that would hurt him later on.
A stun in 1v1 (besides lurk dots and speed) is an important part of what makes a rouge a rouge
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Re: Rogue Skills: Explanation

Postby Ritualist » Sun Jun 03, 2012 10:57 am

Rootl wrote: if not a rogue dies really fast

I believe this is called stealth. Rogue is not supposed to go head on against a warrior, he should be smart enough to avoid any of such damage. The high 40% dodge and DPS were given to to rogues to find a perfect moment and finish the job quickly, sure if a rogue makes a fault during his combo he should get a chance to stop the whole operation and restart, not to regen, putting a Confessor that broke you combo back under stun, to regen your whole HP from 200hp back to 1400hp is just the worthless and wouldn't get another duel from me even if I didn't beat his face. I'll admit that you're right when it comes to using this stun to outwait skills like "Shorelight Defense" though, I was thinking way too much again from caster perspective, but if someone puts me under a stun lock of longer than 20 sec I'm ready to call them a coward.

1vs1 battles taking longer than 5min are no fun at all. You make mistake you die, that's the hardcore element.

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Re: Rogue Skills: Explanation

Postby Rootl » Sun Jun 03, 2012 2:35 pm

Ritualist wrote:
Rootl wrote: if not a rogue dies really fast

I believe this is called stealth. Rogue is not supposed to go head on against a warrior, he should be smart enough to avoid any of such damage. The high 40% dodge and DPS were given to to rogues to find a perfect moment and finish the job quickly, sure if a rogue makes a fault during his combo he should get a chance to stop the whole operation and restart, not to regen, putting a Confessor that broke you combo back under stun, to regen your whole HP from 200hp back to 1400hp is just the worthless and wouldn't get another duel from me even if I didn't beat his face. I'll admit that you're right when it comes to using this stun to outwait skills like "Shorelight Defense" though, I was thinking way too much again from caster perspective, but if someone puts me under a stun lock of longer than 20 sec I'm ready to call them a coward.

1vs1 battles taking longer than 5min are no fun at all. You make mistake you die, that's the hardcore element.

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Lol yes the stun from lurk should last like 10 seconds and stuns in combat should only last 5. But duels should be super quick, that just means 1. One class is OP, or 2. Someone don't know how to play their class. Fights shouldn't last like 10+ mins either, that just mean either 1. Both people are crazy good to where they counter every attack (not likely) or 2. Both people don't know what there doing. But also a duel should last longer than a rare 1v1 encounter in a battle ground because you can use the cooldowns in a duel that you might be saving in a battleground for later use. If two people are skilled duels will and should last longer than a minute.
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