Fighter Skills: Explanation

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Re: Fighter Skills: Explanation

Postby lifeshoutslive » Fri Feb 10, 2012 9:02 pm

I meant Victory Rush, my bad.
Thank you for the fast answer, I understand your concerns - keep up the good work! :)
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Re: Fighter Skills: Explanation

Postby Vallkyr » Fri Feb 10, 2012 10:01 pm

Are there going to be Cooldown timer's on the main screen?
I feel as if that either some of my skills are on a heavy cooldown or are not working half of the time.
Also my Full Assault is not speeding me toward my target or stunning it.
I play on a Toshiba Laptop, i realize most of these problems will not be fixed for PC but i was just wondering if anyone else has these problems.
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Re: Fighter Skills: Explanation

Postby admin » Fri Feb 10, 2012 10:08 pm

So skill have cool don;t like for some rogue skill but most don't have it yet. We have it on todo list after adding rest of the spells to all classes.
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Re: Fighter Skills: Explanation

Postby OxfordDonII » Fri Feb 10, 2012 10:36 pm

Vallkyr wrote:Are there going to be Cooldown timer's on the main screen?
I feel as if that either some of my skills are on a heavy cooldown or are not working half of the time.
Also my Full Assault is not speeding me toward my target or stunning it.
I play on a Toshiba Laptop, i realize most of these problems will not be fixed for PC but i was just wondering if anyone else has these problems.


There already are CD timers onscreen, for some skills / spells at least. Can't recall the specific fighter skill that does it, but it becomes obvious when you realize. The way I think it works is that when you press the skill button, it's icon goes fully black (so only the text is visible) and then it slowly redraws (fills in) the button icon. That effect on the UI is the CD indicator.

Plenty of the fighter skills appear broken although, in the absence of a proper skill / spell description, it is a bit hard to be sure whether or not they are working as intended. I experience the same with Full Assault, and the skill that is supposed to slow an approaching enemy has the effect of teleporting it into your face (maybe that one is the charge skill but it acts like a powerful magnet).

I don't think these are Mac / PC specific problems but I've no way of checking that.
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Re: Fighter Skills: Explanation

Postby admin » Fri Feb 10, 2012 10:41 pm

Full Assail spell is bugged. It should move you to the enemy fast so you will stand next to the enemy. Should also make short stun.

It is on todo list to be fixed.
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Re: Fighter Skills: Explanation

Postby Vallkyr » Sat Feb 11, 2012 7:06 pm

I meant actual numbers, but now that i think of it, that kind of sounds ridiculous.
My skills aren't exactly not working, it is that they are working maybe 1/5 of the time. Quite frustrating because i have to either wait for my health to regen so i can attack down if necessary or wing it and hope i don't die.
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Re: Fighter Skills: Explanation

Postby BigBah » Thu Feb 16, 2012 1:30 pm

anyone have an update on the new skills yet.
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Re: Fighter Skills: Explanation

Postby Baked-Potato » Thu Feb 16, 2012 1:50 pm

Not yet. Haven't been able to test them out good enough to get a full understanding of what they do. I get off work in 4hrs and will try to fully test them and post what I find out about them.
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Re: Fighter Skills: Explanation

Postby BigBah » Thu Feb 16, 2012 3:00 pm

thanks Potato
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Re: Fighter Skills: Explanation

Postby Baked-Potato » Fri Feb 17, 2012 1:44 am

All I really learned about the new skills today is:

Incitement brings all aggro from mobs onto you. Spamming this can keep aggro from mobs onto for the duration of the battle. Even if you select one mob and cast it, all mobs in the surrounding area will target you.

Guard Readiness seems to be, for the lack of a better term, a "self buff". I believe it may help with damage but I'm not 100% certain (I seem to take less damage than before). It doesn't seem to go away and casting it takes all of your wrath away no matter how much you have. You can cast it even if you have no Wrath though.

I haven't tried the Stillness one and can't seem to figure out what Brazen Feint does, only know that it has a longish cooldown.
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