Mage Spells: Explanation

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Mage Spells: Explanation

Postby admin » Fri Jan 27, 2012 9:29 pm

Below are spells explanations. I will post more explanations soon.

Blazing Barrage - Deals fire damage to target. (Both initial and over time)

Shimmershard Guard - Increases armor. May slow down an enemy and their attacks. Duration 30 min

Elderspirit - Increases wisdom of a friendly target

Shimmershock - Deals Ice damage and slows a target

Iceshard Conduct - Freezes mobs & players around the caster

Snow Dervish - Deals Ice damage to all enemies in a marked area

Iceguard - Creates ice shields protecting mage from pre-set amount of ice damage

Tundric Assignation - Deals ice damage to all enemies in front of mage and slows them down

Infernal Dispersion - Deals fire damage to an enemy. Instant cast.

Flickerstrike - Deals Fire damage to all enemies in a marked area

Embersage - Creates fire shields protecting mage from pre-set amount of fire damage

Embersflash - Deals fire damage to an enemy. Can move while casting.

Infernal Bust - Deals big fire damage with lava. (Both initial and over time)

Create Ethersea - Creates magic drinks for out of combat mana regeneration

Create Staples - Creates magic food for out of combat health regeneration

Eldershock Bolts - Deals Spirit damage with multiple bolts. Conducted.

Fulsome Shift - Makes enemy wander disoriented.

Ether Dillute - Diminishes magic damage and healing on target.

Flutter Flight - Slows falling speed of mage or friendly target

Eldershock Boom - Deals Spirit damage to all enemies around the mage

Caster's Compendium - Boosts magic damage and healing on target

Exorcize - Removes damnation from a friendly target

Etheral Hop - Leaps mage forward and frees from stuns and roots

Etherform - Regenerates mana for 6 seconds. Conducted.

Casting Ricochet - Interrupts enemy spellcasting & bars from casting same type of spell for a time.
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Re: Mage spells

Postby XLegion » Sat Jan 28, 2012 12:03 pm

I at first thought Fulsome shift was a heal... lol it is not (a very effective one since you can't cast when it's active). Admin set me on the correct path, it is a croud control skill, makes the enemies wonder aimlessly for a second or two, but is canceled when you attack them.
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Re: Mage spells

Postby admin » Sat Jan 28, 2012 12:08 pm

Fulsome shift should last 15-20 seconds.
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Re: Mage spells

Postby Mako » Sun Jan 29, 2012 12:24 am

Curious about elderspirit, it appears to be a buff of some sort, but the details remain fuzzy. Also, blazing barrage and shimmershock seem to have inconsistency in casting. Maybe someone can shine some light on this for me.
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Re: Mage spells

Postby admin » Sun Jan 29, 2012 12:37 am

blazing barrage and shimmershock are 1.5 casts (current FX is misleading) so if you start moving or start casting next spell they don't work.

Elderspirit is self buff increasing your wisdom.
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Re: Mage spells

Postby Infinity » Sun Jan 29, 2012 11:01 am

On the spells is it possible to add how much 'range' the spell can cast?
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Re: Mage spells

Postby admin » Sun Jan 29, 2012 1:58 pm

Please post suggestions on suggestion forum. This one is already on to do list but currently low priority.
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Re: Mage spells

Postby TrapSpringer » Mon Jan 30, 2012 10:55 pm

Thanks admin..I have been trying a mage...Love it
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Re: Mage spells

Postby Morfic » Mon Feb 13, 2012 7:20 pm

Did we ever find out what the debuff does on Shimmershock?
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Re: Mage spells

Postby admin » Mon Feb 13, 2012 8:21 pm

Shimmershock does damage and slows the target for X seconds. Test if work.
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