Gilt Star: This is a purely self buff, my belief is that the buff gives an opportunity for an extra attack.
Glimmer of Alliant Rank 1: This is our heal, be su re to stand still while casting.
Elghic Acolyte: An aura that stays on caster through death and does not require mana. This buff is shared with any party members that are in range of the Templar.
Alliance Empowerment: This buff gives +2 damage. Can be used on friendly players, does not require to be in party.
Celestial Verdict: An enemy debuff that returns health to any player that is attacking the debuffed enemy. ---May also add damage
Glimmer of Alliant Rank 2: higher rank heal.
Shorelight Defense: A buff that is only for caster, reduces enemy damage greatly for about 5 seconds. The cool down is 3 minutes.
Deflect: Assuming this is not an ability, but the capability of deflecting enemy attacks.
Elucidate:Cleanses the target of poison and disease spells ( probably one per use). Very low mana cost.
Gilded Fist: A medium ranged spell that pulls enemy near you and stuns for about 3 seconds.About 20 second cool down.
Touch of Mahida: An instant cast heal that gives the target a heal equivelent to the templar's health.Costs no mana, but is very long cooldown.
Elghic Acolyte(rank 2): more defense? than rank 1
Elghic Fortitude: This is a buff placeable on caster and friendly players. It makes the wearer immune to all physical attacks for about 5 sec.- note physical, meaning spells go through. The cool down is about 15 minutes.
Note--- after using Elghic Fortitude/ Shoreline Defence you receive an invisible debuff not allowing you to cast the other. I.E. use fortitude, immediately click defence, but nothing will happen. Not sure how long this effect lasts.
admin wrote:Templar Spells explanations
Gilt Star's Affect - Ads extra white magic damage to melee damage
Glimmer of the Alliant - Heals you or friendly target
Elghic Acolyte - Armor nimbus. Ads armor to you and close group members
Shorelight Defense - Lowers all damage taken
Gilded Fist - Stuns enemy
Elghic Fortitude - Shields target from any physical attack but target can't attack either.
Stronghold of Truth - Forcing enemies attacking friendly target to attack you.
Elghic Turnabout - Forces target to attack you
Rage of the Lightborn - Boost you threat building. Use for tanking.
Elghic Ascendancy - Protects friendly target from stuns and slowdowns
Alliance Regality - Boost all base stats of friendly target by 10%
Trueword Emblem - Slows the target and deals white magic damage on melee hit.
Elghic Purification - Lowers target threat every second for 10s.
Elucidate - Removes poison and sickness from friendly target
Touch of Mahida - Heals you or friendly target for amount matching your HP
Alliance Intellect - Boost mana regeneration of friendly target
Grace Imbue - Fills the ground around you with white magic, damages all enemies who enter
Unhex - Deals white magic damage to undead and unholy mob
Elghin's Glint - Heals you or friendly target quickly but costs more mana per HP
Air of the Pure Sight - Reduces duration of stills and conducting time by 1/3 for damaged casters in a party
Renewed Gravity - Revives dead friendly target with 1/3 HP and 1/3 mana
Elghic Conversion - Fears undead and unholy mob who runs away
Alliance Empowerment - Boosts damage of friendly target and restores mana faster
Celestial Verdict - Gives chance to heal all battlers on melee damage against enemy under verdict
Highminded Verdict - Gives chance to restore mans for all battlers against enemy under verdict
Air of the Glorious Kill - Retaliation nimbus. Deals while magic damage do enemies who hit you and close party members