Templar Spells: Explanation

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Templar Spells: Explanation

Postby tesla » Sun Jan 29, 2012 9:40 pm

Here is a list of the Templar spells thus far. There are a few you will see I am unsure of, if admin can shed some light would be appreciated :D

Level 1:

Gilt Star: This is a purely self buff, my belief is that the buff gives an opportunity for an extra attack.

Glimmer of Alliant Rank 1: This is our heal, be su re to stand still while casting.

Elghic Acolyte: An aura that stays on caster through death and does not require mana. This buff is shared with any party members that are in range of the Templar.

Level 4:

Alliance Empowerment: This buff gives +2 damage. Can be used on friendly players, does not require to be in party.

Celestial Verdict: An enemy debuff that returns health to any player that is attacking the debuffed enemy. ---May also add damage

Level 6:

Glimmer of Alliant Rank 2: higher rank heal.

Shorelight Defense: A buff that is only for caster, reduces enemy damage greatly for about 5 seconds. The cool down is 3 minutes.

Level 8:

Deflect: Assuming this is not an ability, but the capability of deflecting enemy attacks.

Elucidate:Cleanses the target of poison and disease spells ( probably one per use). Very low mana cost.

Gilded Fist: A medium ranged spell that pulls enemy near you and stuns for about 3 seconds.About 20 second cool down.

Level 10:

Touch of Mahida: An instant cast heal that gives the target a heal equivelent to the templar's health.Costs no mana, but is very long cooldown.

Elghic Acolyte(rank 2): more defense? than rank 1

Elghic Fortitude: This is a buff placeable on caster and friendly players. It makes the wearer immune to all physical attacks for about 5 sec.- note physical, meaning spells go through. The cool down is about 15 minutes.


Note--- after using Elghic Fortitude/ Shoreline Defence you receive an invisible debuff not allowing you to cast the other. I.E. use fortitude, immediately click defence, but nothing will happen. Not sure how long this effect lasts.


admin wrote:Templar Spells explanations

Gilt Star's Affect - Ads extra white magic damage to melee damage

Glimmer of the Alliant - Heals you or friendly target

Elghic Acolyte - Armor nimbus. Ads armor to you and close group members

Shorelight Defense - Lowers all damage taken

Gilded Fist - Stuns enemy

Elghic Fortitude - Shields target from any physical attack but target can't attack either.

Stronghold of Truth - Forcing enemies attacking friendly target to attack you.

Elghic Turnabout - Forces target to attack you

Rage of the Lightborn - Boost you threat building. Use for tanking.

Elghic Ascendancy - Protects friendly target from stuns and slowdowns

Alliance Regality - Boost all base stats of friendly target by 10%

Trueword Emblem - Slows the target and deals white magic damage on melee hit.

Elghic Purification - Lowers target threat every second for 10s.

Elucidate - Removes poison and sickness from friendly target

Touch of Mahida - Heals you or friendly target for amount matching your HP

Alliance Intellect - Boost mana regeneration of friendly target

Grace Imbue - Fills the ground around you with white magic, damages all enemies who enter

Unhex - Deals white magic damage to undead and unholy mob

Elghin's Glint - Heals you or friendly target quickly but costs more mana per HP

Air of the Pure Sight - Reduces duration of stills and conducting time by 1/3 for damaged casters in a party

Renewed Gravity - Revives dead friendly target with 1/3 HP and 1/3 mana

Elghic Conversion - Fears undead and unholy mob who runs away

Alliance Empowerment - Boosts damage of friendly target and restores mana faster

Celestial Verdict - Gives chance to heal all battlers on melee damage against enemy under verdict

Highminded Verdict - Gives chance to restore mans for all battlers against enemy under verdict

Air of the Glorious Kill - Retaliation nimbus. Deals while magic damage do enemies who hit you and close party members
Last edited by tesla on Wed Feb 01, 2012 12:27 am, edited 1 time in total.
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Re: Templar Spells

Postby Infinity » Mon Jan 30, 2012 2:30 pm

Great work tesla ;)
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Re: Templar Spells

Postby admin » Mon Jan 30, 2012 3:07 pm

Elucidate - remove poisons and diseases but there are no any yet so useless until at least we add poisons to rogues and some mobs.

Touch of Mahida - heal caster or friend for amount of caster HP. Very long cool down. Please test if works when you are low on health. Cast is instant.
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Re: Templar Spells

Postby Rootl » Mon Jan 30, 2012 4:51 pm

So abilities don't have descriptions on them? And the Templar has no actual attacking spells?
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Re: Templar Spells

Postby tesla » Mon Jan 30, 2012 5:08 pm

Touch of mahida is not working properly, just tested it on myself spamming it once I reached two hundred health . There was no heal.
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Re: Templar Spells

Postby lov » Mon Jan 30, 2012 5:09 pm

admin wrote:Touch of Mahida - heal caster or friend for amount of caster HP. Very long cool down. Please test if works when you are low on health. Cast is instant.



Touch of Mahida - does not work. tried on self, and on others.
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Re: Templar Spells

Postby tesla » Mon Jan 30, 2012 5:17 pm

Rootl wrote:So abilities don't have descriptions on them? And the Templar has no actual attacking spells?



No description on skills at the moment.

Our attacking spell is a buff, allowing us the chance to have an extra attack... auto attacking may seem slow, but this buff does a load of work.
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Re: Templar Spells

Postby Thren » Mon Jan 30, 2012 5:39 pm


Great job Tesla <3

EDIT: Also, the rank 1 heal works when I run/walk around. I think it only works when targeting myself.

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Re: Templar Spells

Postby tesla » Mon Jan 30, 2012 7:00 pm

Thanks guys ! Hope my assumptions were correct lol.

Also, admin is gilded fist still I development/not ready for release? Or a bug not allowing for us to train it?
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Re: Templar Spells

Postby BodMasta » Tue Jan 31, 2012 12:08 pm

Tess great work on Templar Spells.

Though now I'm lookin forward to,

"until at least we add poisons to rogues and some mobs." ;)
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