Best class for multiple enemies?

Moderator: Forum Moderators

Best class for multiple enemies?

Postby skyrida » Wed Aug 08, 2012 7:52 pm

Hey for all u guys playing I wanna know what is the best class with the spells to hit multiple enemies or mobs? What uses spells to hit multiple targets and what weapon is best for multiple targets did anyone find out or can someone find out?
skyrida
 
Posts: 53
Joined: Sat Jul 28, 2012 9:41 pm

Re: Best class for multiple enemies?

Postby Ritualist » Wed Aug 08, 2012 8:14 pm

Hmm AoE spells? I know Fighter got one (Heavenly Rumble), Templar got one (Grace Imbue) and Mage got a few (3 if not mistaken).

Confessor got one too Celestial conduct but it's more of a heal than damage. (does only 40 damage for 80 mana)

As for weapons, I don't believe there is something like a scythe yet.
Image
User avatar
Ritualist
 
Posts: 2349
Joined: Thu Jan 26, 2012 3:40 pm
Location: (づ*-*)づ TUTURU

Re: Best class for multiple enemies?

Postby BodMasta » Wed Aug 08, 2012 8:50 pm

Mage seems most likely.

Just that a few AoE are still in the making. (Actually able to choose where you want to blast the flames (flickerstrike)/ice etc)
Image

Momo Rocks!!!! Thanks for the Sig! Much love bro!
User avatar
BodMasta
 
Posts: 7422
Joined: Tue Dec 20, 2011 3:03 pm

Re: Best class for multiple enemies?

Postby skyrida » Sat Aug 11, 2012 5:01 am

ok good to hear u guys have some, definatly be chose mage when it comes to ios then. how good is the damage on those mage spells tho? and this would rly help in mob battles so good.
skyrida
 
Posts: 53
Joined: Sat Jul 28, 2012 9:41 pm

Re: Best class for multiple enemies?

Postby Ritualist » Sat Aug 11, 2012 10:13 am

Sry mate don't have a mags so can't tell you, nothing crazy though cadting like 1 or 2 spells to kill mobs in dungeons
Image
User avatar
Ritualist
 
Posts: 2349
Joined: Thu Jan 26, 2012 3:40 pm
Location: (づ*-*)づ TUTURU

Re: Best class for multiple enemies?

Postby Mako » Sat Aug 11, 2012 2:29 pm

Mage: Highest damage to multiple targets fast, low survivability.

There are several opportunities with traits to boost Mage AOEs depending on what you want to do with your character... but only two of the AOEs are implemented thus far(the close range ones) so the true effectiveness of the ranged AOEs are unknown (at least two of them in the works). It's possible once all spells are in that the Ice trait path (provided u pick the correct traits) will have 2 AOEs (one ranged, one close up) that will both damage and freeze targets with a faster than nontraited cooldown for recasting.. very poweful :) There are also some otherwise previously uknown spells referenced in the traits that may end up being AOEs (or not). But keep in mind.. you definately can't be the one taking the damage from these mobs.. your damage mitigating abilities eat up your mana like crazy (there is actually a trait to reduce this mana cost, and another to help regen mana in general).. and when your mana is gone you become pretty useless.

Fighter: Engage multiple mobs, do alot of damage and effectively mitigate damage in a group setting.

From the point of view of the fighter - you can wear a shield, mail armor and with traits increase the effectiveness of Heavenly rumble (AOE that causes damage plus slows mobs for short time), as well as skull splitting (deal damage to two nearest opponents) and/or give yourself defensive buffs. In addition you have an AOE aggro taking skill, an AOE that decreases enemy damage output, an AOE "fear" skill (causes enemies to flee temporarily), and an extremely high damage skill with very short cooldown (fatal turnabout) that only works when the chips aren't in your favor (such as when your fighting multiple enemies).

Templar: Take on multiple enemies.. and not die. Solo.

Templar has the highest natural defense (shield/mail armor/buffs), the ability to heal themselves in a fight, and the ability to regen mana as fast as it is lost (if you play deliberately and not button-mashing style). Has an "average" damage output, but infinite survivability. The only true stand alone class. Others can expand on this better than I.
Image
User avatar
Mako
 
Posts: 319
Joined: Sun Sep 04, 2011 8:29 pm
Location: Seattle, USA

Re: Best class for multiple enemies?

Postby skyrida » Thu Aug 23, 2012 5:46 pm

ok so mage, do u kno which spells work best for multipule enamies or a certin build which is good for mages. one probubluem im having is ima lv 6 mage, and i keep losing to a lv 6 scorpian??? becuz i attk him from far but when i get close my spells domt rly work they hit a 1 or miss.
skyrida
 
Posts: 53
Joined: Sat Jul 28, 2012 9:41 pm

Re: Best class for multiple enemies?

Postby heyllo » Thu Aug 23, 2012 5:50 pm

At that level it is better for classes who use cloth and are having a hard time to try grinding mobs one level lower. Also starter area has 100 percent loot drop rate so make sure you have all slots filled.
Image
User avatar
heyllo
 
Posts: 1991
Joined: Tue Jul 10, 2012 5:24 pm

Re: Best class for multiple enemies?

Postby Ritualist » Thu Aug 23, 2012 5:52 pm

It's best at any level you are in game to grind on mobs 2 levels lower. Not only will you kill and level faster, you don't have to wait for HP regen that long either.
Image
User avatar
Ritualist
 
Posts: 2349
Joined: Thu Jan 26, 2012 3:40 pm
Location: (づ*-*)づ TUTURU

Re: Best class for multiple enemies?

Postby Mako » Fri Aug 24, 2012 5:22 pm

skyrida wrote:...becuz i attk him from far but when i get close my spells domt rly work they hit a 1 or miss.


Make sure you wait for the spell to finish casting before recasting. The definitive solution is to watch for your mana to actually drop as proof of spell casted. Even if an enemy is in your face attacking you, you should still land the majority of your spells.
Image
User avatar
Mako
 
Posts: 319
Joined: Sun Sep 04, 2011 8:29 pm
Location: Seattle, USA


Return to Classes Discussion

Who is online

Users browsing this forum: No registered users and 1 guest