User Interface Discussion [+Suggestions]

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Re: User Interface Discussion (Input needed by all)

Postby BodMasta » Sat Jul 07, 2012 11:14 pm

Mute music is in game, just check the options (; (Next to log out icon)
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Re: User Interface Discussion (Input needed by all)

Postby Knockador » Sat Jul 07, 2012 11:24 pm

BodMasta wrote:Mute music is in game, just check the options (; (Next to lookout icon)


Nice:-)
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Re: User Interface Discussion (Input needed by all)

Postby BodMasta » Sun Jul 08, 2012 8:37 am

Just remembered.

On the Skills Menu, there was discussion a while ago talking about "Proficiency" spells being put in their own category not mixed within the "Class Spells"

Is this still going ahead?
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Re: User Interface Discussion (Input needed by all)

Postby Ritualist » Sun Jul 08, 2012 10:52 am

BodMasta wrote:Just remembered.

On the Skills Menu, there was discussion a while ago talking about "Proficiency" spells being put in their own category not mixed within the "Class Spells"

Is this still going ahead?



I'd say do it! Will create a good opportunity of bette classification and there is still place for another button

To answer your previous question, I'm still working on Auction House
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Re: User Interface Discussion (Input needed by all)

Postby admin » Sun Jul 08, 2012 1:29 pm

Please post your comments about this version of main screen

main_interface_v05.png
main_interface_v05.png (594.35 KiB) Viewed 129 times
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Re: User Interface Discussion (Input needed by all)

Postby Sillygirl » Sun Jul 08, 2012 2:13 pm

1) Exp bar is not needed there and takes too much room. Move to main char menu
2) Hot bar is too big. Maybe if you make the none-hot bar stuff transparent it will look better
3) Char bars on left side; in 10 man dungeon this would take a lot of room, make smaller
4) Would also make the top two smaller
5) movement pad need closer to edge
6) once more players are online the text panel will be non-stop and be distracting...not sure on advice there.
General feel: I like the interface, looks standard, but work to minimize and reduce clutter
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Re: User Interface Discussion (Input needed by all)

Postby BodMasta » Sun Jul 08, 2012 2:16 pm

I will post when I get a chance, but I pretty much disagree with everything said above.

I believe it's just to show the graphics/concepts made, not actually optimized for a 3.5 screen just yet.

@Sillygirl, You do realise each hotbar is a tab and can be minimized right, along with chat?

The Party isn't for Raids its just normal Dungeon runs. (Raids will most likely be in options as a whole page full)

The Exp bar was requested by MANY users as an essential (Phase 1, to the point of not playing if it isn't added), the actual Exp points will be in you Inventory as it is right now.
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Re: User Interface Discussion (Input needed by all)

Postby Sillygirl » Sun Jul 08, 2012 2:29 pm

Bodmaster 1, Sillygirl 0
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Re: User Interface Discussion (Input needed by all)

Postby Ritualist » Sun Jul 08, 2012 3:07 pm

No I don't want to scare you off with my comments, we rarely get someone in this thread, but these are my opinions :lol:

Sillygirl wrote:1) Exp bar is not needed there and takes too much room. Move to main char menu

been requested to the death. Personally I don't think it's in the way or taking any place.
2) Hot bar is too big. Maybe if you make the none-hot bar stuff transparent it will look better

Sliders allow you to remove 1 part. for example you can have "No skills", "Horizontal 6", "Vertical 3" of "All 9"
I think that's enough choice for players to clean their screen. For all I care you could go trough this game with 3 vertical skills, while switching tabs all the time.
3) Char bars on left side; in 10 man dungeon this would take a lot of room, make smaller

To be honest I've no idea how 10 Man menu will look like. I think that tabs will probably be added for it. The healers will certainly have more trouble with this. The only thing I wanted to mention that the joystick area has to stay under the last persons name. I don't want to select joystick and 4th member at same time
4) Would also make the top two smaller

no idea what you mean, someone explain me (*゚ー゚)
5) movement pad need closer to edge

This or make it like it is now. Make it appear when you touch the screen with your finger
6) once more players are online the text panel will be non-stop and be distracting...not sure on advice there.

Press chat button once. All text disappears. Press once more you see what's in the picture. Press once more and get a full screen chat.

General feel: I like the interface, looks standard,

To be honest I have no problem with it. I'd way rather have it look generic and good that try to give it a special something

That being said I'm probably very biased in this case cause a lot of my input has been visualized.

I like it so far. Also I don't mind player names being closer to each other, on the other hand it's easier to select them when further apart
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Re: User Interface Discussion (Input needed by all)

Postby admin » Sun Jul 08, 2012 4:28 pm

- Pad will work like now. Positions show is just random touch

- We planned that player can set number of lines in option so could 1 if you want or more if you prefer

- on 10-man will be 2 groups so interface will stay the same as you see it so each group must have a healer. In show you are in group 1 or group 2 of raid and you see you own group. Now space to show more than 1 group
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