Have posted one main suggestion in "suggestions" for Server Description. (Before beautification/ASAP meaning especially before iOS release)
Not sure how much it will help, but so far this is the general idea people get when seeing such a thing starting up. (From what has been told to me in/out game)
PvE - Open World, Levelling, Joining Guilds, Parties to do Dungeons, Gearing up etc.
PvP - A place to take your PvE char into Player Vs Player after levelled/geared up on PvE to battle.
Not many actually understand the difference unless they have been following the forums or played previous Beta etc. (New player joined straight off Google Play.
Difference being PvP will be a full Open World PvP fun park/blood bath! (Depending how you look at it)
You can still level/gear up and do exactly the same on PvP as PvE but, you can also PvP with the opposing Faction throughout all zones except the starting area where you can level/gear up before venturing out. (Which will be changed to Starting Zone and Desert, so meeting point will be Jungle)
Will keep on to this subject overall, as it seems that its a waste of a whole server atm.
Not trying to persuade or force members/players to the PvP server.
But I think it's only fair a player actually knows what each contains.
Coming from a previously poor game PvP would just mean that, a place to fight only.
Momo Rocks!!!! Thanks for the Sig! Much love bro!