Atorax wrote:wow 15 gig thats massive anyway i might check it out
This was an unofficial build of a UbiSoft game.
You won't be able to try it because I am not allowed to redistribute my own version of that licensed game.
I tried other games, like WoW and GuildWars. They work well.
I had problems with mapping WoW commands to iOS touch -
because they map right-click as command-operation and left-click to select something and so I mapped it to tap and double-tap which was annoying.
I hope the Unity Engine uses this Cloud-virtualization technology and adopts it soon.
If they do adopt it - you would see instantaneous 4 versions (Mac, PC, Android and iOS) with immediate distribution of all versions without loss of fidelity and GUI resolution, and no need to put up with this graphics rescaling, no need to make 3 different versions of the same game.